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If you’re the kind of player that helps every citizen in need, shows mercy to enemies and prioritizes the right outcome over rewards and other variables, this is the path for you. A giant metal statue guarding a sandstone temple may pick your characters up and slam them into the ground for instance, while a group of imps will teleport around a room and prevent your party from getting a bead on them. Pillars Of Eternity II: Deadfire Histories Guide. Obsidian tweaked enemy AI too, both to look more dynamic and to present a greater challenge. The systems work relatively well, even if understanding their true synergy will take a real investment (particularly at higher difficulty levels). Along those lines, classes like the Druid and Priest who received all their spells in one big dump upon leveling up in Pillars will now receive spells a few at a time. Overall, Pillars of Eternity II: Deadfire is a good game well-written, superbly detailed, and with a strong and coherent narrative propelling the player to their eventual godly denouement. Obsidian told me the resized party is to make the standard real-time-with-pause combat more manageable and readable. You’ll notice for instance that you only have five members in your party this time instead of the traditional six. I don’t even think Obsidian’s given a window like they did with the original Pillars (which early on was already aiming to be slightly larger than the first Baldur’s Gate).Īnd there have been some tweaks to both the 20-year-old formula and the Pillars ruleset. There’s no word yet on how large the actual game will be, of course.